ABOUT
Unity Developer
I’m a Unity developer focused on AR/MR, gameplay programming, and multiplayer experiences. From building a 1M+ mobile game to creating real-world AR training systems, I love turning complex ideas into smooth, intuitive user experiences. I learn fast, ship fast, and enjoy working on innovative interactive tech.
SKILLS
AR/MR & Unity Development
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Strong experience building advanced AR/MR applications using Unity
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Published a multiplayer mobile game with 1,000,000+ downloads
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Expertise in spatial computing, real-time interactions, and immersive training simulations
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Skilled in designing intuitive tools and workflows within Unity
Multiplayer & Networking
Proven ability to build and scale multiplayer systems (real-time syncing, smooth interactions)
Experience with custom networking logic, large-data transfer, and multi-user coordination
Focus on performance, reliability, and seamless user experience
Software Architecture & Performance
Strong in C#, async programming, and modular system design
Skilled at optimizing Unity performance, memory, asset pipelines, and Android build systems
Experience creating custom shaders, rendering flows, and editor tools for improved workflows
WORK EXPERIENCE
February 2022 – Present
Lead Unity Developer /
Mantis Tech, Illinois, USA
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Developed an advanced AR/MR training platform using Unity and Magic Leap 2
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Built immersive CQB-style training scenarios with real-time interactions and spatial awareness
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Designed Unity tools for scenario creation, map editing, environment setup, and rapid iteration
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Implemented networking, multi-user coordination, and reliable spatial alignment workflows
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Optimized performance, memory usage, and rendering to support stable, high-fidelity AR sessions
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Built a mobile-based shooting trainer where Android/iOS devices detect hits on a projected screen via camera tracking
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Developed multiple training modes, game loops, scoring systems, and user feedback flows
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Implemented accurate hit detection, calibration systems, and smooth gameplay logic
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Ensured cross-device reliability, low latency, and responsive visual feedback during training sessions
December 2021 - February 2022
Senior Game Developer /
Tinet Business Solutions, India
Built interactive multiplayer experiences within a real-time metaverse environment using Unity
Developed synchronized player systems, movement, interactions, and shared world states
Implemented custom networking logic for smooth, low-latency multi-user sessions
Designed modular gameplay features, UI flows, and social interaction elements
Worked on performance optimization to support stable multiplayer sessions across devices
May 2019 - October 2021
Core Gameplay Programmer /
Archfiend Studio, Kochi, India
Developed Drift Bike Racing (1 Million+ Downlaods)
Developed the entire core gameplay system from prototype to final production release
Built smooth, responsive drift-bike controls, physics tuning, and moment-to-moment gameplay feel
Implemented multiplayer functionality using Photon, including matchmaking, sync, and lag handling
Designed and refined game loops, progression systems, scoring, and player feedback
Collaborated across art, design, and publishing to take the game from idea → prototype → live product
EDUCATION
Bachelor of Technology in Computer Science
Model Engineering College (2019 - 2023)
PROJECTS
LET'S WORK TOGETHER
Kochi, Kerala, India




